Search found 53 matches
- Wed Sep 23, 2015 2:38 am
- Forum: Bismarck General Discussion
- Topic: We are developers of a new naval sim and we need some help
- Replies: 80
- Views: 28382
Re: We are developers of a new naval sim and we need some help
Hans, Arrangements for flooding magazines was quite common. Magazines could be flooded, but they could also be pumped out or drained fairly quickly if doing so would help restore buoyancy or if the danger to the magazine passed. The decision either way would have been the ship's XO who was in charg...
- Wed Sep 23, 2015 2:28 am
- Forum: Bismarck General Discussion
- Topic: We are developers of a new naval sim and we need some help
- Replies: 80
- Views: 28382
Re: We are developers of a new naval sim and we need some help
I would suggest that you take a look at the old DOS game: Great Naval Battles of the North Atlantic . IIRC, it had provisions for flooding the magazines and counterflooding, etc. Hi dunmunro, Thank for the tip i search a lot for past naval game and i am surprised i never came across this one. Regar...
- Tue Sep 22, 2015 4:11 pm
- Forum: Bismarck General Discussion
- Topic: We are developers of a new naval sim and we need some help
- Replies: 80
- Views: 28382
Re: We are developers of a new naval sim and we need some help
Hi again, I have read in one of my book that they also had flooding control over ammo compartment on some battleships to stop fire from spreading there to avoid conflagration, since i am not an expert my thought are that the Bismarck would have the same system? This could lead to interesting tactica...
- Tue Sep 22, 2015 4:00 pm
- Forum: Bismarck General Discussion
- Topic: We are developers of a new naval sim and we need some help
- Replies: 80
- Views: 28382
Re: We are developers of a new naval sim and we need some help
Rangefinders are difficult to model, particularly the German stereo type. Normally the operator saw the target in 3D and used a fixed diamond to center on the target and a shadow diamond to move around (the wandermark). When it was centered on the fixed diamond the range could be read off a dial. T...
- Tue Sep 22, 2015 3:55 pm
- Forum: Bismarck General Discussion
- Topic: We are developers of a new naval sim and we need some help
- Replies: 80
- Views: 28382
Re: We are developers of a new naval sim and we need some help
The helm console had some markings, such as the switch-over dial on the side which can be seen in the conning picture. On the whole, though, that can be ignored perhaps. It was marked 'aus' and 'ab' for off and on. There were a number of helm consoles with four in the forward bridge superstructure-...
- Sat Sep 19, 2015 3:16 am
- Forum: Bismarck General Discussion
- Topic: We are developers of a new naval sim and we need some help
- Replies: 80
- Views: 28382
Re: We are developers of a new naval sim and we need some help
Hi Tommy, Wow that what i call a very professional and detailed explanation and this will help us tremendously to make the control room believable for players. Frankly i am without word for the detailed post you did, your copy of the game and VIP forum access is already granted of course only if you...
- Tue Sep 15, 2015 7:15 pm
- Forum: Bismarck General Discussion
- Topic: We are developers of a new naval sim and we need some help
- Replies: 80
- Views: 28382
Re: We are developers of a new naval sim and we need some help
Also if someone have information about the electrical steering switch look please shared with us.
Regards Hans
Regards Hans
- Thu Sep 10, 2015 7:40 am
- Forum: Bismarck General Discussion
- Topic: We are developers of a new naval sim and we need some help
- Replies: 80
- Views: 28382
We are developers of a new naval sim and we need some help
Hi everyone, We are currently making a new sim call ATWAR (Atlantic Warfare) in team we have former artists an animators from the classic SH3 and we face a big challenge currently concerning the layout of the Bismarck conning tower interior. We already know that no pictures of the inside exist for t...